Making a bot could be a tricky task, depending on the complexity of the bot. To make it easy, let’s first make a simple bot together. Let’s make a simple bot that will click on the sun button to open the Context Menu. Okay, we have a goal, let’s make it real. To do that […]
Category: How to create bot
Posts in this category show how to create custom bots in EVE Online for all type of activity in EVE Online. These tutorials for advanced users. You will learn how to use UI Request language for reading any data from the game. How to use patterns and create efficient bots using Visual Scripting.
After installation and success sign in to the app. You should download any “node”(bot) from the Store. For example, let’s download the node Autopilot. Write in the filters section Autopilot and press Enter. Press DOWNLOAD on the found Autopilot node, wait for a second, and press PLAY. Now, you should press the PLAY button in the bottom right […]
Make sure your EVE Online client has setup“Fixed Window” or “Fullscreen”. Download bot from the “Store”, don’t worry all bots are free. Store is a place where all bots (which we call “nodes”) are located. Download and Open any bot you want, let’s look into “Ratting Combat” bot as example. All bots are similar in setup anyway. […]
Node
Node – is a dedicated and completed piece of logic with input and output properties. Root Nodes – nodes that are integrated into the EVE Master app.For example: ‘EVE UI Get’, ‘Mouse Click’, ‘Flow Split’, ‘Multiply’, ‘Divide’, and many others (more than 100). User Nodes – created by the community. Could be downloaded from ‘Node Store’ in the […]
Execution Flow
Node execution always begins from the Start node. When you press the Play button and execution begins. You may see the current execution node by the green glow around that node. Execution goes through the ‘flow’ line to the next connected node. Execution comes to end of the flow In this case, execution restarts itself […]
Create new Node
Creating a new Node is so simple! Open the menu (the circle button in the top left corner) then click ‘Create new node‘. Fill required (marked by *) properties. Title – just a title of the node. It shows everywhere where the node is (Store, Library, inside other Node). Rich text supported. ID – not editable property. This is […]
Node Property
Node property is a simple variable that could be used for any type of logic and calculations. Properties are a valuable part of EVE Master because It displays all types of data values from EVE Online client. Node has input properties and output properties.Input property (left side) – represents the value that is consumed by the […]
UI Request
EVE Online UI (User Interface) is a complex structure that exists from many dedicated objects, each of them is a child of another one. This is a tree-oriented data structure. For getting data from the game, and make any actions or calculations you should get the right data first. For this purpose UI Request language […]
EVE UI Hierarchy Viewer
When you want to customize or create your own bot, UI Hierarchy Viewer will help you a lot. App works with data from EVE Online client, that data are similar to folders and files on your PC. But just called “UI Element”, each UI Element can contain other UI Elements, this creates a hierarchical structure. […]
Loop
Loop node provides the ability to repeat execution on dedicated nodes group multiple times. Let’s imagine a scenario where you need to jump to 6 different asteroid belts and make a bookmark on each one. In general, you should create many equals nodes in long construction like this. But with the Loop node, you can […]